While still bogged down in the quest to avoid quests in ACIII, and with a newly-charged Vita downloading games I had purchased on the webstore and forgotten about, I came across Assassin’s Creed Bloodlines, a PSP game I bought for about £2 in a sale a while ago. Set between the original AC and ACII, it got middling reviews at the time of release, and I can understand why – on first impressions, it’s trying to be a fully-fledged AC game, and releasing alongside the amazing ACII won’t have done it any favours.
But step back from it for a bit and you realise that it’s actually far better than it appears. Gone are the open, sprawling maps, replaced with small, discrete areas. Gone are the countless distractions, and the missions are a lot shorter (albeit often with multiple parts). Unlike the original game, Bloodlines is far more linear, not requiring multiple side missions before approaching the main target. This is a game designed for mobile playing, where there is no requirement for you to remember your objectives for hours on end. It may be driven by the limitations of the hardware, but the result works really well.
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