Little Kitty Big City: not a great start

When I first heard of Little Kitty Big City, in a Nintendo Indie showcase, I thought it looked fun – it was obviously inspired by the excellent Untitled Goose Game, but allowed you to play as a cat across a wider and more vertical area. The fact I had only heard of it at this point (in late 2023) rather than back in 2021 when it was first announced, in undoubtedly due to my bias to console games. But anyway.

The game is fine. The cat is well animated, but there’s an odd lag on the controls which makes it a bit finnicky to do anything. This is particularly disappointing given how graceful cats are when moving around – you’d hope that would translate to the game. In the announcement video linked above, you see the cat doing stuff like climbing up ivy and jumping into boxes, which doesn’t seem possible in the hour I’ve played so far. Instead you have the option of holding down the jump button to steer where you land, which glitches all over the place, onto the edge of ledges, and only gives an indication where you’ll end up.

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Borderlands 2: starting a war

I didn’t write about it at the time, but John, Kieron and I did complete Borderlands, back in March 2018. I know it was March 2018 because I started a draft blog post back then, and also that’s when I last updated the spreadsheet.

A spreadsheet? Well, yes. The way that Borderlands is constructed is that there is a main storyline, which is marked clearly on the map, and which automatically updates each time you pass a mission. As well as this, there are many side missions, which are opened by you speaking to the right character or reading a message board or finding something or … basically, it’s quite possible to miss out on doing these missions since you need to find the right person to talk to, and often these are the most fun to do.

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