Metroid Prime Remastered: completed!

The very first time I ever posted to this blog, back in 2005, was to talk about Metroid Prime.  Reading back, my writing skills were a little lacking, with the post being almost entirely descriptive.  It appears that that was my second time of playing the game; the first time I’d got to a “plant boss” which I couldn’t defeat, whereas the second time I progressed past this for a couple of hours.  Assuming that the plant boss was Flaahgra, that means that I’d hardly touched the game either time; I’d have managed to explore most of the Chozo Ruins, maybe, but probably barely got to Magmoor Caverns. It’s all speculation; I can’t remember 19 years ago.

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Luigi's Mansion: a competition I never entered

Because I was 12 years too late.

I didn’t buy this at the Gamecube launch, opting instead for Super Monkey Ball and Star Wars Rogue Leader. I bought it a few years ago at a car boot sale, and finally I’ve started to play it.


And it’s marvellous. The gameplay is a little dated now, granted, and the controls are taking a bit of getting used to – in particular, the torch control doesn’t shine in the direction you point the C-stick, but rather rotates left and right and points up and down; combined with the fixed camera position it makes the frantic ghost catching more difficult than it should otherwise be. Pointing the torch or vacuum up and down seems a little pointless as well. Part of the difficulty comes from the fact that the controls on Luigi’s Ghost Mansion in Nintendoland are more like a twin-stick shooter.
But control grumbles aside, it remains very playable. It is a relatively little game, but as with all Mario games it is constantly innovative. You never feel like you’ve played a section before, and even when the enemies repeat they are presented in a new way. For example, toward the end of my play session I went into a room where the standard enemies were invisible and only showed in the mirror that ran the length of the room.

I’ve completed the first area now, and well through the second. Apparently the game lasts for about seven hours – which is probably the same as a Call of Duty campaign. Probably less blood.

Gaming moments: I


Ico (PS2, PS3)

I even remember writing about this on my blog.  I’ll paste some text
from the previous post:

Ico starts off slowly, with a long cutscene. You get thrown into a murky
world and have to work out the controls. The world’s not actually murky,
but playing it on my HD TV certainly made it look so. I worked my way
through the castle, until I found the girl in white. I knocked the cage
down the tower, and rescued her from the shadow monsters. I then
couldn’t find a way out of the room. Huh.

Never mind, I thought, I’ll come back to that later. I’d been playing
for 40 minutes or so. I turned the console off, and then thought …
hmm, I wonder if the game does save at checkpoints?

Evidently not.

Ikaruga (GameCube)


I have only ever played this for five minutes, and it made my head hurt. 

Gaming moments: F

Floigan Brothers: Episode One (Dreamcast)

I recall being stumped for ages that I needed to get to somewhere
distant, but couldn’t jump that far.  By accident I managed to annoy the
big fat brother, who picked me up and chucked me over to the platform.

Feel the Magic XX-XY (DS)

I had the US version.  One of the first games in the game (if not the
very first) sees you trying to get goldfish out of a man’s stomach.  The
first time I played this I was mashing the d-pad trying to control the
goldfish, completely forgetting about the touch screen.  to be fair, it
was a new control scheme at the time …

Forza Horizon (Xbox 360)

Driving around in the early evening, I was worried that my console was
dying, with odd spots appearing in the sky.  It turns out they were
Chinese lanterns, floating upwards.

Field Commander (PSP)

I tried to play this multiplayer, not realising it would mean staying on
the console until we finished the game.  You’d think that a turn-based
game would work using a send-turns mechanic, but no – it worked through
a continuous connection.  What’s worse is that me and my opponent were
closely matched, so I eventually got to bed at around 2am.

Final Fantasy: Crystal Chronicles (Gamecube)

We played through this at regular games evenings and days.  Kieron
played a short bloke with a bucket on his head.  At the end of every
day, we watched them all dance around the campfire and made sexist
remarks about the woman with big boobs. 

Gaming moments: C

Civilisation Revolution (Xbox 360)

I had expanded across the map, and suddenly I was attacked on three

sides by the Aztecs and two other nations. In one turn they halved my

forces, and during my turn I could do little to bring it back – I rushed

production of units on all my cities but my forces were still depleted.

Defeat seemed likely. But then the Aztecs spent their next turn

attacking one of my tank units with everything they had, all weakened

from the previous battles, and my tank held on to defeat them all. The

other two nations started to attack each other. In my next turn I was

able to push through and capture the Aztec capital and further defend,

leading to an eventual victory. Magic tank.

Crackdown (Xbox 360) 

I had almost completed the game before I realised you could get cars

delivered to the garage. I managed to drive the SUV up the side of the

boss tower and then jump it off – rather amazing.

Chu Chu Rocket (Dreamcast)


My first ever online game, and I won the first match. It was tricky to

adapt to the one-second delay on inputs, but it was that which led to
victory in the end – I had placed a tile to my rocket which my opponent
simultaneously directed the mice to.

Castle of Illusion (Mega Drive)

I remember Colin bringing his new MD to my house, and being in awe at

this game.  We played it for hours and got pretty far – and then he had

to go home.  He called me the next day to tell me he’d completed the game.

Conker’s Bad Fur Day (Nintendo 64)

I am the great mighty poo and I’m going to throw my shit at you!

Crazy Taxi (Dreamcast)

That huge hill at the start of the game, after you’d picked up a woman

at the tram stop.  Crazy boosting all the way down, ready to drift to a

stop at the bottom, slightly to the left, where you were dropping your

passenger off.  That’s not my memory though – my memory is of the time

when my drift was too little, and my taxi ended up stuck in the wall

within the drop-off area, racking up huge bonuses as the game continued

my drift for a good two minutes.  The ungrateful woman told me I was

late – but she could have got out at any time.

Conflict: Desert Storm (Gamecube)

I played through this and its sequel with John and Kieron during

multiple gaming days.  The followup, Conflict Vietnam, suddenly removed

the southpaw options from the game, which meant two of us couldn’t

control it.  Idiots. 

Game memories: F

Feel the Magic XX-XY (DS)

Project Rub in the UK, but I got this with my imported US DS ahead of the European launch.  In many ways it was an ideal game to launch the DS with, showing many varied ideas on how the touchscreen could be used.  It didn’t hang together that well, but I remember the black, white and orange colour scheme vividly.

F1 ’97 (PS)

Murray Walker shouting “He’s on the green stuff” over and over again; tracks being messes of pixels a little way down the road.  A great game.
F1 2010 (Xbox 360)
Far too many options and menus to wade through.  Completing a single race in the career mode took ages, since you had to go through practice sessions, qualifying and the race itself.  Ideal for people who love F1, but for me it was just a bit painful.
F1 2011 (3DS)
As with F1 2010 above, but with a third of the framerate.
F355 Challenge Passione Rossa (Dreamcast)
At the time this felt like a massive technical achievement and tales of the arcade machine using three monitors underlined the game’s credentials.  I played it for about fifteen minutes before being totally overwhelmed by the options and realistic gameplay – in other words, I kept spinning off the track, couldn’t work out how to switch to a behind-car view, and had better things to play instead.

Field Commander (PSP)
Like Advance Wars but with little charm, little challenge, and a rubbish online mode.

Final Fantasy: Crystal Chronicles (Gamecube)
I’ve never completed a proper Final Fantasy game; I’ve never even passed the first hour of one.  This, however, was played loads at virtually every games night we held.  Kieron had a bucket on his head, I was a Selkie.  John was accomplished at ranged combat, we all could heal each other but often didn’t.

Fire Emblem (GBA)
I never completed this.  I remember it getting very stressful due to the fact that if a character died in a mission, they remained dead.  I restarted missions again and again to protect my favourite characters, and as a result it grew stale and too difficult.

Floigan Brothers: Episode One (Dreamcast)
It’s a shame there was no episode two – this was an amusing game which was unlike anything else, as with a lot of Sega’s Dreamcast output.  It was far too short and there was a bit too much collection required as far as I recall.  I got this in Singapore and worked out pretty quickly that it was a pirate version, but bought the proper version on my return from HMV for a fiver.

Ford Racing 3 (Xbox)

I was convinced to buy this by people on RLLMUK praising the second game, the fact it was online (when there were few other online games around), and it was £10 brand new.  I think I played it online three times and offline twice, before being tempted away by other games that were just more fun to play.

F-Zero (SNES, Wii, Wii U)
F-Zero GX (Gamecube)
F-Zero X (N64)
F-Zero: Maximum Velocity (GBA, 3DS)
GX is the best.  The Mode 7 games are a bit pants now, but at the time they seemed great, particularly on the GBA where the handling was much more refined.  Replaying them now, they are just too floaty and the career mode is a bit lightweight with daft difficulty spikes.

Future Tactics: the Uprising (Gamecube)

I bought this in the US and as a result, the hassle needed to load the game meant that I played it little.  A shame, as when I did I remember it being a clever game melding a strategy turn-based game with something that felt more action-based.  I’m now able to play US games on my modded Wii; I may try this again when I find it.

Fighting Vipers (Saturn, Xbox 360)
I continue to be hopeless at fighting games that are more complicated that Street Fighter II, but Fighting Vipers has a pleasing lack of combo, super and extra EX WTF meters.  The fighting feels solid and the idea of being able to knock off armour works well.  I get the feeling that if I played this a bit more I could get quite good at it.  That’s unlikely to happen.

Game memories: E

Ecco the Dolphin: Defender of the Future (Dreamcast)
The original Mega Drive games were pretty, and at the time were examples of great pacing and exploration. They’ve aged badly, though, and are far too difficult and imprecise to be fun. The same with this, in fact, with the momentum behind Ecco making any fight a random punching at buttons and hoping to flee. And while the Mega Drive games still look great, in a sprite-based way, this is starting to look a little ropey. Especially when you compare it to …

Endless Ocean (Wii)
A lovely, relaxing, dive game with little to panic or scare you. Exploring the intricate environments is great.

Evil Twin (Dreamcast)
Mediocre action adventure type game which was far better on the Dreamcast than the PS2, but sold only 12 copies.

Exit (PSP)
I really enjoyed this for a while – working out how to save everyone and get to the exit in time was a good logistical puzzle. But it all moved so slowly, and the animation playing out over and over again made it an exercise in frustration in the end.

Eternal Darkness: Sanity’s Requiem (Gamecube)
I’ve only even played half an hour of this, because I’m a wuss.

Essential Sudoku DS (DS)
Not for the Sudoku, but for the 1000 colour picross puzzles included. The interface used to complete the puzzles was superb, and while the front-end looks like it was put together by a five-year old with a set of crayons, you can look past that to the excellent implementation. I completed this. All one thousand puzzles.

Elite Beat Agents (DS)
It’s fun, but not amazing. Maybe just because I’m not very good at it.

Excite Truck (Wii)
It’s a racing game, but completely different to every other racing game I own. I love it, but it’s quite a light experience with me feeling very often that progress is down to luck more than anything else.

Earth Defence Force 2017 (Xbox 360)
EDF! EDF!

Game memories: C

Crackdown (Xbox 360)
A sublime game, where the only fault is a limit on 2-player cooperative play. After years, I recently managed to find my last agility orb, and I’m pretending that the hidden ones don’t exist any more. The achievements in the game were great as well, with an appropriate balance of progress, difficulty, and silliness. Harpooning 5 people onto a car was good fun.

Crackdown 2 (Xbox 360)
Not as good as the first, but still great, with the bonus that both John and Kieron can join me to shoot people from rooftops. The radar ability means that orbs are a more realistic prospect as well.

Castle of Illusion (Mega Drive)
Possibly the first 16-bit game that made me go ‘wow’. I’d been playing on the CPC for a few years beforehand, and everything about Castle of Illusion was a step up from what I was used to. Not only the graphics, but the tightness of control, scale of the world, and variety of gaming. It’s the game that sold me the Mega Drive.

Castle of Illusion (Master System)
A few weeks after I saw Colin’s Mega Drive for the first time, I went to visit a friend of the family, who I was told had Castle of Illusion. I was looking forward to playing it. Unfortunately it was the Master System game, which was slow and far too difficult to control accurately.

Card Fighter’s Clash (NGPC)
I have played this only once, many years ago. I can’t remember anything about it.

Colour Cross (DS)
Bargainous colour picross game, which, despite its awful presentation and the need to guess on two of the puzzles, kept me going for four months of playtime.

Cooking Mama (DS)
I don’t see the appeal. It’s like a minigame collection with a theme, but minigames are done so much better elsewhere.

Chu Chu Rocket (Dreamcast)
Giving away a free game was typical of the Sega of the early noughties. Not just any free game, but an excellent puzzler which caused many fights amongst my friends. The online mode was amazing, although the second-long lag they introduced to compensate for the Dreamcast’s 33.6k modem was tricky to deal with.

Civilization Revolution (DS, iPhone)
Civilization is possibly a bit too complex for me. I like my strategy simple – Populous: the Beginning, say – and this does it really well. For a few games. After that you start to try the higher difficulty levels, and there’s just a huge wall to overcome.

Contact (DS)
I found this dull and insipid. I was enticed by the prospect of videogame humour and self-referencing, but gave up after I realised that the script was barely English.

Carnival: Funfair Games (Wii)
Actually pretty good. It’s well structured, with a decent system of unlocking new games and items. Possibly the best thing is the coin-pushing machine, which I can play for hours (but not as long as my mum, who has racked up 60 hours on the game, of which 40 is on the coin-pushing machine, and 15 is on the horse racing game earning money for the coin-pushing machine).

Cel Damage (Gamecube)
It’s only been played twice, both at multiplayer meets, but it’s fun.

Game memories: B

Blur (Xbox 360)
Possibly my favourite racing game avec weapons, but opinion on that will flip-flop depending on whether I’ve played this, Mario Kart Wii, or Wipeout HD most recently. Blur is magnificent though, really well balanced in both single-player and online multi-player. The weapons and their strength have been honed to perfection, and every race is thrilling from start to finish no matter where you end up.

Burnout (Playstation 2)
One of the first racers that showed that it doesn’t need to just be a race to the finish line. It seems quite tame now, compared to its sequels, but the seeds were sown.

Burnout 2 (Gamecube)
Not just an evolution but a revolution. Adding so much more content, including the crash junctions and other event types, and the handling was refined so your car felt lighter and more manoeuvrable. Some say it was the highlight of the series. I’d argue they can’t have played …

Burnout Revenge (Xbox 360)
Everything that made Burnout 2 great is here, but with a more defined structure, more cars, content, and with takedowns fully implemented. It’s a constant source of fun and mirth.

Burnout Paradise (Xbox 360)
A departure for the series, with multiple routes and hidden events. I’ve not really explored it much so far, but it’s a good game – just not as great as what preceded it.

Bombjack (CPC)
I have fond memories of playing this with my sister. I perfected the lit-bomb runs on the first five screens, and we used to be amazed how colourful and fast it was. We never played the arcade game; I have a feeling that may have spoilt the magic.

Bomberman (DS)
In my eyes, the ultimate version. You will never have ten people and ten Saturn controllers in order to play the full version of Saturn Bomberman, but eight DSs in one room? Easy!

Bonanza Bros (Mega Drive)
Slow, dull, awkward jumps, boring. I always hoped this would be similar to Spy vs Spy, but after finally getting to play it, it wasn’t.

Battletoads (Game Boy)
Difficult, smeary, frustrating, dull.

Brick Breaker (Blackberry)
Awful. Really quite awful, in that that ball bounces off your bat at random angles, the icons you collect are difficult to distinguish, it often stutters or slows down when your email downloads, and the levels are badly laid out. But have a colleague challenge your high score, and this can take weeks of your time.

Bust-a-Groove (PS)
One of the first dancing games I ever saw. It’s not great nowadays, but back then it was futuristic.

Bust-a-Move (PS)
I never got on with Puzzle Bobble. It always seemed a little random as to when the balls would stick to the side of other balls, or just pass them by.

Bayonetta (Xbox 360)
I want to love this more than I do, because it’s good fun, well designed, and is full of amusing touches like the car stereo playing Splash Wave. But I’ve never got very far into it and then it gets left for months until I can no longer remember the controls and have to start again.

Black (Xbox)
I really enjoyed Black – it had a good story, good range of gameplay, good balance to weapons and enemies. All the way up to the final boss bit, when it got stupidly hard with infinitely respawning enemies. I never completed it.

Beyond Good & Evil (Gamecube)
When this first came out, people were desperately searching for a comparison. It’s sort of like Zelda, because you upgrade your craft to give you access to other areas. It’s sort of like Pokémon Snap, because you take photos. It’s actually a unique game which is perfectly short and sweet, with the best ever text-input system and a cast of amazing characters.

Braid (Xbox 360)
I completed it, thought the puzzles were clever, but the story was trying to be intelligent just a bit too hard. It was fantastic for students desperately trying to prove the worth of games, though.

Pac-Man Vs: running in the wrong direction

As it’s Christmas, I thought long and hard as to which game I could inflict on my family, as is tradition. And this year I chose Pac-Man Vs, which has had a bit of a renaissance of late since I realised I could run it on the Wii and found my GBA cables. And found in addition that Justine loves it.

So I had myself, Justine, my brother and my mum around the TV yesterday evening shouting at each other and laughing as my mum ran away from Pac-Man when she should have been trying to eat him. Justine was relatively silent since she said she couldn’t concentrate on moving and talking at the same time. And I managed to clear two stages.

It’s still great.