the PS2 games box in the loft, in my Steam library on my PC, and on my
Xbox 360 shelves – but despite the fact that I’ve heard it to be great
fun and the sequel is an amazing sandbox experience, I’ve never played
it. Until now.
I decided to play the PS2 version, since
my PS3 (which is backwards-compatible) was set up and my 360 wasn’t (due
to the Wii being plugged in to the component inputs for Luigi’s
Mansion; yes, it’s complicated). The opening cinematics looked pretty
awful, but once I got control of my character I was quite impressed by
the scale of the game and its vision. Parachuting down to the island
was a pretty spectacular start, and once I transitioned into running
along the beach and stealing a car, I could see that there were clear
open-world GTA influences at play.
Unfortunately, the PS2
was a bit underpowered for such a grand vision. The framerate was, at
times, awful – to the extent that I actually had to run away and stand
still for the console to catch up. This was not helped by the controls
which were not nearly customisable enough, and felt very imprecise.
That’s
not to say I didn’t have fun. After a while I was given a grappling
hook, with which I could grab onto cars and paraglide behind them. That
was good fun for a while, and useful on a mission where I had to
destroy a car and take the place of the now-dead dignitary. The main
issue with the game was a lack of a sense of urgency; you are going to
kill a dictator and free the island, sure, but there was little spurring
you on to do this, and the game was almost too non-linear with no clear
sense of direction.
If I go back to it it would be on the 360, but I may skip to the sequel.